Studies
In this section, I present three study projects that I have undertaken throughout my career, exploring different aspects of the gaming industry and how they impact game development and creation.
Last updated
In this section, I present three study projects that I have undertaken throughout my career, exploring different aspects of the gaming industry and how they impact game development and creation.
Last updated
The first study focused on the development of "Cute Cute Girls," an idle game featuring anime characters, aimed at the growing otaku market. Although the project was design-centric and was not completed due to a shortage of programmers, it provided valuable insights into the mobile gaming market and the behavior of the otaku audience.
The first study focused on the development of "Cute Cute Girls," an idle game featuring anime characters, aimed at the growing otaku market. Although the project was design-centric and was not completed due to a shortage of programmers, it provided valuable insights into the mobile gaming market and the behavior of the otaku audience.
The second study involved an in-depth investigation of Lineage 2 and the implementation of the Pay to Earn (P2E) model. This study explored how the nostalgia for a classic game influences the success of the P2E model and how this combination impacts the game's internal economy and player retention.
The second study involved an in-depth investigation of Lineage 2 and the implementation of the Pay to Earn (P2E) model. This study explored how the nostalgia for a classic game influences the success of the P2E model and how this combination impacts the game's internal economy and player retention.
The third research project explored the rapid growth of the mobile gaming market, one of the most dynamic industries in digital entertainment. With billions of smartphones in circulation and easy access to distribution platforms, mobile games have become the primary form of entertainment for millions of people.
The fourth study focused on the development of the "My Good Day" app, a meal planning tool that utilizes GPT-4 to offer personalized menus based on the user's dietary characteristics and preferences. This study explored how personalization, integration with smart devices, and monetization through premium plans can transform the user experience and create new market opportunities in the health and wellness app sector.
Oh My Good Day ( OMG Day )