Project Details
In this section, I provide specific details about the project developed during The GMTK Game Jam 2024, including the project name, description, team, tools, and the jam theme.
Project Name:
The Bane of the Shell Crawler
Project Description:
Game Summary:
The game follows a small hermit crab that changes shells to reach its goal: getting to the beach. The main concept plays with the theme of scale, which is the focus of the GMTK Game Jam 2024.
Game Genre:
Puzzle, Platformer, 2D, Poetic, Philosophical.
Main Objective of the Game:
The main objective of the game is to guide the small hermit crab on its journey to reach the beach. Players must help the crab strategically switch shells, leveraging the changes in scale and the unique characteristics of each shell to overcome obstacles and challenges along the way. By the end of the journey, the player will have explored the concept of scale and reflected on the nature of progression and growth, culminating in a poetic and philosophical ending where the crab, despite its small size, finds its place in the vast environment of the beach.
Core Concept or Theme of the Game:
The core concept of the game is to explore scale as a metaphor for growth and adaptation. Through the journey of a small hermit crab that changes shells to adapt to new challenges, the game plays with the perception of size and progression. Each shell swap represents a change in the character’s scale relative to the environment, emphasizing how small changes can have significant impacts. The central theme is both philosophical and poetic, inviting players to reflect on how adaptation and growth can be viewed from both a physical and metaphorical perspective.
Core Concept or Theme of the Game:
The core concept of the game is to explore scale as a metaphor for growth and adaptation. Through the journey of a small hermit crab that changes shells to adapt to new challenges, the game plays with the perception of size and progression. Each shell swap represents a change in the character’s scale relative to the environment, emphasizing how small changes can have significant impacts. The central theme is both philosophical and poetic, inviting players to reflect on how adaptation and growth can be viewed from both a physical and metaphorical perspective.
Team Members:
João Pedro Lopo - Project and Product Leader & Game Design
Felipe Anderson - Level Designer
Guilherme Montelli - Design Lead
Vinicius Peron - Game Dev Lead & Game Concept
Tools Used:
Game Engine:
Unity
Art Software:
Aseprite
Communication and Management Tools:
Discord and GitBook
GMTK Game Jam 2024 Theme:
"The GMTK Game Jam 2024 theme is 'Built to Scale'. It's up to you how you interpret the theme. While the idea is to make games about size, scale, and dimensions, you could make a game about weighing scales, scaling a building, fish scales, musical scales, or whateverHGM!"
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