Members
In this section, I present the key members of the Goza Games team, highlighting their roles and contributions to the success of the studio.
Felipe Anderson - Level Designer
Felipe Anderson is responsible for level design at Goza Games. He creates game environments that challenge and engage players, ensuring smooth and intuitive progression. His ability to balance difficulty and accessibility makes the levels memorable and provides a rewarding experience.
Guilherme Montelli - Design Lead
Guilherme Montelli leads the design team, overseeing all visual aspects of the games. He ensures that every graphic element and user interface contribute to a cohesive and immersive experience, maintaining the high aesthetic and functional quality of Goza Games projects.
João Pedro Lopo - Project and Product Lead & Game Design
João Pedro Lopo is the project and product leader at Goza Games, in addition to serving as a game designer. He coordinates the team and ensures that all aspects of the game are aligned with the product's goals. His expertise in game design allows him to create engaging mechanics and innovative concepts that capture players' imagination.
Vinicius Peron - Game Dev Lead, Game Concept & Sprite Artist
Vinicius Peron is the lead game developer and concept creator at Goza Games. In addition to his technical and creative responsibilities, Peron is also tasked with designing the original sprites for the game. He combines his programming and artistic skills to ensure that the game's visuals and mechanics are perfectly integrated, transforming ideas into playable experiences that are essential to the studio's success.
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